Media violence has declined as Media culture has expanded.

Violence has declined as media culture has expanded was an interesting part of chapter five for me. We all know media has drastically changed over the decades, but it’s interesting to read and put into perspective what Sternheimer’s discussing. She touches on how “traditional media like television has grown from a handful of channels to hundreds,” and are available through an array of online sites. Additionally, she discusses how media culture has expanded, and Jenna also mentioned it in her post how young teen crime rates in the United States have been declining.

Moreover, In the article Marketing Violence: The Special Toll on Young Children of Color was interesting and made me wonder about my video game usage when i was an adolescent. Additionally, i found it interesting when Diane mentioned “the regulation of children’s television, marketing violence to children through the media has become increasingly prevalent.” In addition, she elaborates on how the programs themselves, toys, video games, and other products are linked to violence, undermine play, and how they depict racial stereotypes. Moreover, Diane discusses how marketing violence to children has increased on television. For example, she uses GIJoe, TeenageMutant Ninja Turtles, Power Rangers, and pro-wrestling. In addition, she continues to elaborate on how  “the number of acts of violence steadily increased in the most popular children’s shows.” For example, she cited Lisosky which stated that a Power Ranger show episode “averages about 100 acts of violence, twice as many acts as in the Teenage Mutant Ninja Turtles, which was the previously most successful show.”

Lastly, in reading Sternheimer and Diane’s article, both are similarly intertwined. Both Sternheimer and Diane provoked thinking and led me to question the intentions of all the video games i played back when i was young. Additionally, i as i try and remember the television episodes, i can see the marketing violence throughout the media.